Assassin’s Creed: Brotherhood – Shopaholic


Project Info

  • Company: Ubisoft
  • Role: Level Designer
  • Period: March 2010 – October 2010
  • Tools: 3DSMax / Anvil Engine (In house Engine)
  • Platforms: X360 / PS3 / PC

Description

Assassin’s Creed: Brotherhood (ACB) is the third major installment in the Assassin’s Creed series, the direct sequel to Assassin’s Creed 2. Ubisoft Singapore’s involvement in ACB was to create the 10 linear “hidden lair” levels. These levels are designed to test the free-run parkour of the Assassin in a constrained linear environment.

Shopaholic was created as a standalone “commercial” level. It was given as a preorder bonus for various game retailers, included in the special editions of the game and later released with the Da Vinci Disappearance DLC. I was the sole Level Designer on this level from conception to release, working closely with the Level Artist, Animation Team and Gameplay Programmers to achieve my vision for the level.

Set in the famous Trajan Market, Rome, Ezio must find the Templar treasure hidden within. At this time in history Trajan Market was no longer used as a market, but as a barracks for soldiers, however the architecture still remains intact to this day. Recognizable areas such as the Greater Hemicycle, Great Hall and Torre della Milizie take center stage in the level. Ezio must chase a Templar informant through the guard infested barracks, before scaling the Torre della Milizie to find the treasure.

Level Design and Scripting





Walkthrough



Gallery

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